Enemies of Mine Cells
All of these enemies aim to be faithful representations of the monster of Dead Cells. The drops aren't very exciting right now, but will likely be improved upon as the mod's development progresses!
Leaping Zombie
The basic enemy of Mine Cells. Really common, attacks in melee range or by jumping at you.
Spawns in
- Overworld (portal structure)
- Prisoners' Quarters
- Promenade of The Condemned
Drops
- Rotten Flesh
- Guts
- Monster's Eye (rare)
Grenadier
Throws exploding bombs in your direction.
Spawns in
- Overworld (portal structure)
- Prisoners' Quarters
- Promenade of The Condemned
Drops
- Rotten Flesh
- Guts
- Monster's Eye (rare)
Shieldbearer
Charges their shield at you. Cannot be attacked from the front.
Spawns in
- Overworld (portal structure)
- Prisoners' Quarters
Drops
- Rotten Flesh
- Guts
- Monster's Eye (rare)
Undead Archer
Shoots arrows. Pretty much like a regular Skeleton.
Spawns in
Drops
- Rotten Flesh
- Guts
- Monster's Eye (rare)
Runner
Performs a melee attack with a long windup that deals a ton of damage. Can teleport to you if you're far.
Spawns in
Drops
- Phaser (rare)
Mutated Bat
Has very little health but spawns in groups. Flies around you and dashes to attack.
Spawns in
Protector
Grants nearby hostile mobs the Protected status effect. Does not attack by itself.
Spawns in
Inquisitor
Shoots magic orbs that can phase through walls.
Spawns in
- Overworld (portal structure)
Sewers' Tentacle
Burrows under the ground and navigates toward you. Will unburrow to strike the player or perform a long-range charge if the path is clear.
Spawns in